Ships

Introduction
One of the most requested features during the SPG 2 period was to increase the relative size between the smallest and the largest ship. Since we are all about the community input, we decided to start the Early Access of Warlords by addressing the requested feature(s). The current phase of the game has over 50 playable ships and by the end of it, we plan to implement at least 80 of them. We made sure that our players have a wide range of classes to chose from, in order to find a ship that will perfectly reflect their needs. You will have agile smaller ships like Gunships and Corvettes and bigger, more powerful classes such as Dreadnoughts and Carriers.

Classes
Currently, more than 50 ships are organized over 10 classes:
 * Gunships - Smallest playable ships, fast and agile with the basic weapon systems.
 * Corvettes - Common upgrade of Gunships, small enough to be agile, large enough to carry a decent firepower.
 * Frigates - Powerful ships that can take quite the beating. Cheap to repair or replace.
 * Destroyers - Designed to single out targets within the seconds, but might not be as tanky as others.
 * Cruisers - 40% larger than Destroyers, they are designed to provide a fair balance across all areas.
 * Battleships - Huge, deadly, but slow. Perfect for taking out bigger targets.
 * Dreadnoughts - Great, you have a Dreadnought. What are you waiting for, go destroy something.
 * Carriers - As their name suggests, Carriers rely on swarms of their AI fighters to wreck havoc across the battlefield.
 * Freighters - Basic ships for players who like to focus on Economy and Mining.
 * Freightliners - Freighters on steroids, with enough cargo space to grind the whole Asteroid fields to dust and carry their ore to markets.

Customization
You can already use more than 150 different weapon systems, ranging from light weapons such as railguns, lasers to powerful rocket launchers that can easily force their way through the enemys hull. On top of that, each system can be upgraded even further to increase their rate of fire, recharge rate, damage, range and so on. With the advanced skills and perks system (which is still being developed), the level of your ship's customization becomes infinite.

Remember that you can't obtain all ships from your starting HQ, nor that you can buy every single ship. Gemini system is filled with powerful factions, with some of them focused on the ship manufacturing. Naturally, these factions will sell unique ships, for the right price. Explore the map to find these factions and their shipyards.